![]() ![]() for all I care it could stand for Don't Care Honestly. ![]() going into my Nvidia control panel/System information it lists my driver type as DCH (stands for Windows Declarative Compoentized Hardware if anyone cares). then you might go to the download page and have a look yourself. although reading the info on that page shows a different description and throws us another acronym (ODE) for the Production Branch/Studio drivers. I know I know. So I take it from that the Studio drivers for Geforce is the equivalent/ish. However, changing product type from Geforce to Nvidia RTX/Quadro, the cards listed there list Production Branch/Studio as one of the options. I have been running Studio drivers for some time now. There is no option for Production Branch or New Feature Branch for my GPU (Geforce RTX 2060 Super). and just went back to double check if I was losing my mind (more so than I thought anyway). Viewport shortcut tip appears everytime the viewport layout changes.Import template info icons needs update.Reference layer dropdown can be reset by mistake.Some outputs are not connected to inputs unless the usage is forced in the Channel Settings panel.Possible crash when downgrading an asset.Misleading error messages are displayed after deleting layer.Crash when loading mask in Brigtness/Contrast layer.Making a Splatter layer invisible renders its first child instead.sbs/.sbsar file images don't have the right bit depth Inconsistencies when exporting a Layer Stack with an Embroidery filter as a.Exporting a 3D Object to a FBX file on macos does not work.Exported normal maps are always DirectX regardless of the user setting.Potential crashes when failing to convert 3D meshes.Opening a project save with previous Sampler versions can lead to a crash.If in "All libraries" when quitting Sampler, the Assets panel becomes empty at restart.Crash when exiting fullscreen mode after a 3D capture.Mesh displayed with holes after being added to project.Clicking "Back" after alignment then "Next" does not update the point cloud.Content-Aware Fill: upstream update, various use case fixes and Linux support.Update Substance Engine to version 9.0.3.Improve mesh cleanup before decimation.3D Capture is now 5% to 10% faster on Windows.We released a bugfix for Substance 3D Sampler! ![]()
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